Spoof Smashers
Rapid-fire spoof recognition builds pattern memory for fake senders, urgent lures, and social-engineering tricks.
CyberRot is a cyber training shooter where players secure terminals, answer security challenges, survive breach rooms, defeat bosses, and fight through a hostile cyber infection. It is designed to help players build proficiency in basic security fundamentals commonly expected in entry-level IT and cybersecurity roles, while practicing phishing, spoofing, message triage, email header analysis with and without the EmailKnight detection tool, and AI-threat recognition inside one flagship game. Embedded mini-games train rapid spoof identification, threat sorting, and practical security judgment under pressure.
The goal is simple: make cybersecurity training more active, memorable, and useful than static examples or bland awareness videos.
CyberGLA was created by Professor Gurmeet Singh, an educator and researcher focused on computer science, cybersecurity awareness, AI-generated impersonation, phishing detection, and gamified learning.
More background: CyberSingh Labs
Enhancing User Resilience Against AI-Augmented Phishing: A Two-Stage Framework for Detection and Personalized Training
Research by Weihao Qu, Gurmeet Singh, Daniel Crawford, Bingjun Li, and Jalen Smith focused on AI-augmented phishing, spoofing, deepfake-enabled attacks, phishing detection, and adaptive cybersecurity training through the CyberGLA framework and EmailKnight detection system.
Read the CISSE journal article
Penetration Testing on AI-Generated Impersonation Using Spoofing, Voice Cloning, and Real-Time DeepFaking
Graduate thesis research focused on AI-generated impersonation, spoofing, voice cloning, real-time deepfakes, cybersecurity awareness, phishing detection, and gamified cybersecurity education through CyberGLA and EmailKnight.
Static examples and passive videos are easy to ignore. They can be bland, low-retention, and disconnected from the pressure people feel when real attackers use urgency, spoofing, and AI impersonation.
CyberGLA uses game-based practice to stimulate attention, engage learners, and improve cyber literacy through repeated decisions, feedback, pattern recognition, and scenario-based problem solving.
CyberGLA-style activities were shared with students and compared against other freely available cybersecurity games and phishing quizzes. Student feedback indicated that the CyberGLA game-based approach felt effective for practicing spoof detection, engagement, and applied cyber-awareness skills.
CyberRot is the first CyberGLA product: a downloadable cybersecurity training game for individual learners, classrooms, clubs, teams, and organizations that want hands-on security fundamentals practice.
Best for one learner or direct-to-consumer game access.
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Need classroom, team, or employee access? Request a group license quote.
For CyberRot purchases, launch access, school licenses, organization pricing, or support questions, contact CyberGLA.
Contact information is used to respond to purchase, licensing, support, or custom training questions. CyberGLA does not sell inquiry information.
CyberGLA simulations, quizzes, and examples are for cybersecurity education and awareness training. They do not guarantee security outcomes and are not instructions to attack real systems.