Gamified cybersecurity training

Learn Cybersecurity by Playing CyberRot

30training levels
6boss encounters
600+security questions
Basic Securitystyle fundamentals
Saveprogress and settings
Story Endingfinal sequence after beating the game

CyberRot is a cyber training shooter where players secure terminals, answer security challenges, survive breach rooms, defeat bosses, and fight through a hostile cyber infection. It is designed to help players build proficiency in basic security fundamentals commonly expected in entry-level IT and cybersecurity roles, while practicing phishing, spoofing, message triage, email header analysis with and without the EmailKnight detection tool, and AI-threat recognition inside one flagship game. Embedded mini-games train rapid spoof identification, threat sorting, and practical security judgment under pressure.

Included CyberRot mini-games train specific defense skills.

Attackers rely on speed, pressure, and imitation. These embedded games build human-layer detection by helping players practice the fast recognition skills that can prevent costly clicks, fake payments, account takeovers, and impersonation mistakes.

Spoof Smashers

Spoof Smashers

Rapid-fire spoof recognition builds pattern memory for fake senders, urgent lures, and social-engineering tricks.

Spoof Blaster

Spoof Blaster

Threat-triage gameplay trains users to separate safe traffic from malicious patterns before attackers slip through.

Phish Burst

Phish Burst

Timed phishing decisions prepare players to spot suspicious cues quickly without falling for pressure tactics.

CyberGLA is built by an educator who studies modern spoofing threats.

The goal is simple: make cybersecurity training more active, memorable, and useful than static examples or bland awareness videos.

Gurmeet Singh

Developed by a real computer science and cybersecurity educator.

CyberGLA was created by Professor Gurmeet Singh, an educator and researcher focused on computer science, cybersecurity awareness, AI-generated impersonation, phishing detection, and gamified learning.

MS in Computer Science
MBA
Cybersecurity and computer science educator

More background: CyberSingh Labs

Based on proven research.

Enhancing User Resilience Against AI-Augmented Phishing: A Two-Stage Framework for Detection and Personalized Training

CISSE Journal, Vol. 13 No. 1 (2026) - DOI: 10.53735/cisse.v13i1.230

Research by Weihao Qu, Gurmeet Singh, Daniel Crawford, Bingjun Li, and Jalen Smith focused on AI-augmented phishing, spoofing, deepfake-enabled attacks, phishing detection, and adaptive cybersecurity training through the CyberGLA framework and EmailKnight detection system.

Read the CISSE journal article

Penetration Testing on AI-Generated Impersonation Using Spoofing, Voice Cloning, and Real-Time DeepFaking

Master's Thesis - Gurmeet Singh

Graduate thesis research focused on AI-generated impersonation, spoofing, voice cloning, real-time deepfakes, cybersecurity awareness, phishing detection, and gamified cybersecurity education through CyberGLA and EmailKnight.

View the thesis listing on ProQuest

Why gamified learning works better.

Static examples and passive videos are easy to ignore. They can be bland, low-retention, and disconnected from the pressure people feel when real attackers use urgency, spoofing, and AI impersonation.

CyberGLA uses game-based practice to stimulate attention, engage learners, and improve cyber literacy through repeated decisions, feedback, pattern recognition, and scenario-based problem solving.

More active than video-only training
Better practice for real-world spoof detection
Designed to improve cyber literacy through play

Student-tested against other free cyber games and quizzes.

CyberGLA-style activities were shared with students and compared against other freely available cybersecurity games and phishing quizzes. Student feedback indicated that the CyberGLA game-based approach felt effective for practicing spoof detection, engagement, and applied cyber-awareness skills.

Buy CyberRot.

CyberRot is the first CyberGLA product: a downloadable cybersecurity training game for individual learners, classrooms, clubs, teams, and organizations that want hands-on security fundamentals practice.

Schools / Organizations / Companies

Schools, organizations, and companies

Contact for group pricing

Need classroom, team, or employee access? Request a group license quote.

  • Volume access for learners or employees
  • Instructor or team deployment support
  • Class or team rollout planning
  • Group training use and deployment support

Bring CyberRot to your class, team, or training program.

For CyberRot purchases, launch access, school licenses, organization pricing, or support questions, contact CyberGLA.

Your message will be sent directly to CyberGLA.

Privacy and contact

Contact information is used to respond to purchase, licensing, support, or custom training questions. CyberGLA does not sell inquiry information.

Educational use

CyberGLA simulations, quizzes, and examples are for cybersecurity education and awareness training. They do not guarantee security outcomes and are not instructions to attack real systems.